Honor of Kings includes a ranked league cycle, with each season lasting about three months. Your ranked performance in the season is calculated at the end and transferred to the new tier. You unlock ranked league battles when you reach level 6, which includes matchmaking with teammates and opponents of similar strength to your own.
Tiers[]
Advancements[]
To advance in a tier, you must reach your current star maximum to trigger a corresponding level or tier advancement match. Players will not lose stars in the Bronze tier.
1. Introduction[]
The HoK Plus update revamped the rank system to better reflect individual contributions and performance in addition to match outcomes.
Instead of stars being awarded purely on wins or lost on defeats (Win-gain 1 star, Loss-lose 1 star), the system now uses Result Points that combine:
- Match Result (win/loss)
- Personal Performance Points (kills, assists, objectives, clutch plays)
This change encourages consistent, skillful play and rewards players even on losing teams if they perform well.
2. Key Concepts[]
| Term | Description |
|---|---|
| Result Points | Combined score from match outcome and individual player performance, used to calculate star gain |
| Personal Performance Points | Rating based on in-game stats and highlight plays, scored from roughly 0.0 to 16.0, consolidated into grades (C-SSS) |
| Star Rewards | Stars awarded or deducted based on Result Points — stars are the currency for rank progression |
| Bravery Points | Bonus points earned from positive player behavior to reduce star loss and encourage fair play |
3. How Star Gain Works[]
- Basically, you have a meter of a 100 rating.
- Your performance is graded from 0.0 to 16.0 score.
- Grades (C-SSS) are given if you fall under the given range of the score; e.g. (not verified, for e.g. purposes), SSS may fall under the score 15.0-16.0.
- The score determines your rating out of 100 (Rating may exceed 100).
- Fulfilling or maxing the meter to 100 allows you to gain 1 star.
- Grades (C-SSS) are rough estimates of how many stars you will normally gain, though to be precise, it is better to look at the score and rating interactions itself.
- Win + High Personal Performance: Gain maximum stars (typically +2 or +3).
- Win + Average Performance: Gain moderate stars (+1 or +2).
- Win + Poor Performance: Little to no stars gained (+0 or +1).
- Loss + High Performance: Can still gain stars (+1) despite losing.
- Loss + Average/Poor Performance: Star loss (-1 or -2).
4. Performance Rating & Star Gain Table[]
| Grade | Meaning | Relative Performance |
|---|---|---|
| SSS | Legendary / MVP-level performance | Top ~0.01% performance |
| SS | Excellent | Very strong performance |
| S | Great | Above-average performance |
| A | Good | Solid/average performance |
| B | Below average | Weak contribution |
| C | Poor | Very low contribution |
🔁 Star Gain/Loss with These Grades[]
| Match Result | Grade | Typical Star Outcome |
|---|---|---|
| Win | SSS | +2 or more stars (MAX-3) |
| Win | A–S | +1 to +2 stars |
| Win | B or below | +0 to +1 stars |
| Loss | SSS | +1 star possible |
| Loss | A–S | 0 stars or protected |
| Loss | B–C | -1 or more stars (unless protected by Protection Card) |
✅ This is based on official ONE Esports info and in-game player testing.
Note: Star numbers and thresholds can vary slightly by rank tier and season.
5. Additional Facts[]
- Bravery Points earned through good behavior (no AFK, no rage quitting) can reduce star loss by 1 or even prevent loss in some cases.
- Higher ranks require consistently better performance to maintain star gains.
- The system dynamically adjusts to keep matchmaking fair and competitive.
- The new system aims to make rank progression more reflective of skill, not just team wins.
- Beyond KDA: The system considers more than just kill/death/assist ratios, recognizing positive gameplay behaviors and contributions in different roles.
6. Benefits of This System[]
- Fairness: Rewards individual skill and effort regardless of team outcome.
- Motivation: Players stay motivated to perform well even when their team is losing.
- Better Matchmaking Feedback: More accurate reflection of skill, improving matchmaking balance over time.
- Reduced Frustration: Prevents players from feeling unfairly punished due to team factors out of their control; Anti-Dark System Mechanism.
7. Additional Notes[]
- The system still requires winning matches to climb faster but doesn’t punish skilled players harshly if their team loses.
- It improves rank stability and reduces rank volatility.
- It promotes a positive, skill-driven ranking experience.
🏆 How to Consistently Get SSS Rating in HoK Plus[]
SSS rating is awarded to players who make outstanding overall contributions, not just kills. The rating system rewards:
- High participation
- Objective impact
- Game awareness
- Team support
- And yes, still mechanical performance
🔍 Performance Factors for SSS (by role)[]
| Role | What Boosts Your Rating the Most | Key Stats to Maximize |
|---|---|---|
| Jungler | Securing buffs, dragons, enemy jungle steals, team ganks, Effective Jungle Rotation | KDA, Objectives Taken, MVPs, Assists, CS/min |
| Mid | Roaming, poking, wave control, map pressure | KDA, Damage Dealt, Kill Participation |
| Clash Lane | Winning lane, split-push success, 1v1s, turret pressure | Solo Kills, Towers Taken, Low Deaths |
| Support | Vision control, shielding/healing, engaging/disengaging, peeling | Assists, Peels, Vision Score, MVP Assists, Heals |
| Marksman | Dealing consistent DPS, taking towers, staying alive late game | Damage, Towers Taken, KDA, CS/min, MVPs |
📊 SSS Rating Triggers (Unofficial Data & Player Testing)[]
| Stat Category | Estimated Threshold for SSS | Tips to Hit It |
|---|---|---|
| Kill Participation | ≥ 70–80% | Rotate to all team fights. |
| KDA | ≥ 6+ KDA ratio or very high assists | Avoid dying, be efficient. |
| Objective Control | 3+ Objectives, 4+ towers, MVP fights | Prioritize map control. |
| Damage (DPS roles) | Top 2 in match (~25–30% total) | Farm early, position well in fights. |
| Healing (Support) | 10k–20k+ depending on match | Prioritize saving allies, not just engage. |
| Turret Damage | 3+ towers helped or taken | Push when safe, even if not flashy. |
✅ Even losing with these stats may earn you +1 star if you hit SSS.
🪙 Tips to Secure SSS Even in Losses[]
| Tip | Explanation |
|---|---|
| 💥 Prioritize teamfights | Being present boosts kill participation — vital for SSS. |
| 🗺️ Play the map smart | Rotate, steal jungle camps, push sidelanes when safe. |
| ⚖️ Balance kills with assists | High assists + low deaths = big performance boost. |
| 🧠 Don’t overcommit | Dying too much destroys your rating fast. |
| 🧤 Play impact roles | Jungler, Support, or Roaming Mids can earn SSS more easily. |
🔐 SSS Protects Your Stars[]
With HoK Plus:
- Even if your team loses, a SSS or SS rating may earn you:
- +1 star
- Or prevent star loss (if protection card is out)
- It rewards impact, not just raw victory
🎯 Final SSS Checklist (Before Match Ends)[]
- ✅ Kill Participation > 75%
- ✅ At least 3–6 towers involved
- ✅ At least 2–4 Objectives taken
- ✅ MVP or top 2 in damage/healing/vision
- ✅ 5+ assists or very high teamfight value or KDA
- ✅ Less than 2–3 deaths ideally
Special Rules[]
Bravery Points[]
Bravery Points as displayed in-game
- Basic star acquisition rules will remain unchanged. The winners of a match will earn 0-3 star, the losers will lose 0-2 star according to the revamped rank system. Bravery Points are a new rule for adding stars.
- After each match, you will earn Bravery Points regardless of the outcome. Bravery Points = Player reward for not going AFK + Victory streak reward- Gold Medal reward. lf you go AFK in battle, you will not be able to earn Bravery Points. Points come from:
- Not going AFK (3–5 pts)
- Victory streaks (e.g. 2 wins = 6 pts, 3 wins = 10 pts, 4+ wins = 16 pts)
- Medal rewards (Gold/Silver MVP etc.; ~30 pts for Gold below Diamond, 50 pts for Gold in Diamond+)
- Star Protection Mechanic: When you reach a certain number of Bravery Points, Star Protection will be activated. When you have a Star Protection and lose a ranked match, a corresponding number of Bravery Points will be consumed, and you won't lose a star. Bravery Points needed to be consumed for Star Protection will increase as your tier increases.
- Bravery Point Added Stars: When Bravery Points reach the limit and you win a ranked match, some of your Bravery Points will be consumed and you will gain an extra star. The number of Bravery points consumed will be equal to your current tier's Star Protection points.
- Player reward for not going AFK: 3-5 points (bonus depending on Reputation Points)
- Gold or Silver medal rewards: Platinum or below: 30 points for Gold, 20 points for Silver; Diamond or above: 50 points for Gold, 20 points for Silver
- Victory streak reward: 2 wins: 6 points, 3 wins: 10 points, 4 wins or more: 16 points
Tier-up Match[]
When players at Grandmaster tier or below have received max stars in their current tier, their next match will be a promotion match.
- Tier-up Match Compensation: When a player loses a tier-up match, if the system determines that they played well (earning a Gold Medal, Silver Medal, or MVP), or if the system detected gameplay violations from the other side, the player will be compensated with a certain amount of Bravery Points. Bravery Point compensations can be provided up to 3 times each day.
- Tier-up Match Compensation Amount Rules: Players will be compensated with different amounts of Bravery Points based on their tier.
- If the system identifies gameplay violations during a Tier-up Match, that player will not receive compensation rewards.
All-Time Best/Seasonal Rewards[]
The best All-Time Best Rewards you can ask for is the Grandmaster Skins, which is only available to you upon reaching Grandmaster. However, there are exclusive epic skin pearls along the way in Gold, Diamond and Master, as well as Mythic, Epic and Legend seasonally.






