Heino is a Mage hero in Honor of Kings.
Background[]
As the heir of the Fate Clan, Heino seemed to be blessed by the heavens, until the fateful day where he lost both his parents, and his clan was forcefully removed from the Assembly amidst internal strife. Although the Scepter of Fate subsequently showed him that the Fate Clan is doomed to wither away, Heino is determined to overcome its fate. Taking over the reins of the clan, the young man is determined to restore his clan to its former glory, even if it means traversing a treacherous path under scornful and mocking gazes.
Lore[]
The Fate Clan had been away from the Navenian Council for so long, the people of Navenia may have forgotten what they used to be like.
There was a time when the Fate Clan was one of the leading clans of Navenia who steered the kingdom with their ability to see the future.
However, the ones who led the way met with sudden misfortune and were lost to the Deep Sea, and the stars have dimmed since then.
When Heino was a child, the Scepter of Fate predicted that the Fate Clan was destined to fall. As a result, it was said by some that Heino was the ominous portent signalling the clan's downfall.
If the fall of the clan was the likeliest possibility that an infinite future held, then Heino had been on the road to fighting fate alone ever since he had become the head of the clan as a young boy.
Despite opposition from the rest of his clan, Heino made the decision to relocate Revelation Hall to the outskirts of the city to be more in touch with the common people and build prestige for the Fate Clan. In the face of competition from the other clans, he gave up most of their assets apart from a well-run restaurant and opera house which would serve as the clan's lifeline.
Through this, he was able to save the Fate Clan from extinction, unlike the other Arkana clans.
It was only then that everyone realized that the one with the so-called bad luck was actually the one they could trust and rely on the most.
"I don't believe our fates are set in stone."
"Fate" has never been about shackles that we can't escape. It is not the end, but the path we forge through in life.
"Seeing thousands of possible fates as I walk the path of infinities." Heino firmly believes that outcomes can be reversed, and is determined to make the light of fate shine bright again.
Skills[]
Fate's Guidance

- Type
- Passive
Heino's Basic Attacks differ depending on whether he's in melee or ranged mode. Basic Attacks deal physical and magical damage, and melee Basic Attacks and skills place marks on hit enemies.
Scepter of Fate

- Type
- Active skill
Reduces cooldown by 0.2s for each marked enemy hit, up to 1s. ;Ranged: Throws scepter to deal magical damage and again to marked targets forward. ;Melee: Throws scepter to damage and slow enemies. Recovers Health on hitting marked enemies.
Leap of Fate

- Type
- Active skill
Dashes forward. lf there are enemy heroes near the end of the dash, goesinto melee mode, recovers Health, and increases Max Health, Physical Defense and Magical Defense. Otherwise, goes into ranged mode and gains Movement Speed.
Fate Rewind

- Type
- Ultimate
Heino gains damage reduction and crowd control immunity, recovers Health, but cannot move. After 1.5s, he deals magical damage and travels back in time. The allied tower within range travels 5s back in time. He recovers more Health the less he has left.
Skins[]
Strategies[]
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- Heino's most common skill combo is 2-1-BA-Ult-2-1. When low on Health, he can use his to escape to where he last placed his mark of .
- Heino can bring back destroyed towers with his within 5 seconds after it is destroyed by using his within the area.


