Dharma is a Fighter hero in Honor of Kings.
Background[]
Dharma is a fearless monk who seeks the light, fighting off the confusion of this mortal world with his fists of fury. The destruction of his kingdom and the fall of his family came upon this former prince as quickly as a thief in the night: after his brother-in-arms betrayed him and assassinated his father, Dharma went on a rampage, unleashing the full power of his skills in martial arts. When the dust settled, much of the kingdom lay in ruins. Misunderstood or even hated by the subjects of his late father, he chose to go into exile. Before long, despair, hunger, and extreme thirst drove him to the limits of endurance. Indeed, he would have perished were it not for the mercy of a passing monk on a journey west from Chang'an City. When Dharma recovered, he chose to travel to the place that had produced this strange monk. Thus, Dharma traveled east, setting out on his own journey to make sense of the world.
Lore[]
Dharma was born to subdue evil. At least, that's what the prophecies said.
A prince born beneath a majestic bodhi tree, Dharma was schooled in scriptures and martial arts by revered masters from a young age. He practiced asceticism religiously and helped the less fortunate, a mission he firmly committed to.
However, his homeland was soon torn apart. Traitors poisoned his father, and a black cloud of turmoil enveloped the kingdom. Blood soaked the ground as wails filled the air until finally, Dharma fell into deep despair. Though his fists were fearsome weapons, Dharma could not bring himself to harm his fellow countrymen. Thirsty for power, even his kin descended into reprehensible madness.
The leader of the traitors—one of Dharma's brothers—tried to pressure him by taking hostages. Dharma recognized the captives. They were orphans who the temple had taken in. The traitors demanded that he surrender the Royal Seal, or one orphan would be killed every fifteen minutes.
Dharma erupted in a fury. Losing all control, nearly half the palace was pulverized beneath his fists—traitors included. However, in the wake of such devastation, the kingdom became unsalvageable.
Even worse, unaware that Dharma had eradicated the evil, survivors blamed him for the catastrophe and banished him, slinging curses at him all the while.
Dharma did not defend himself but was instead filled with deep regret. The bright eyes of those frightened orphans—and their will to survive—would forever remain etched in his mind.
Before long, those eyes became thorns in his heart, tormenting his every waking moment. Self-exiled, he wandered without direction or destination until he collapsed in despair under the scorching sun. Vultures circled above, waiting to feed on his remains.
Still in a daze for who-knows-how-long, Dharma was awakened by the touch of cool water on his lips. He opened his eyes and saw a young monk who seemed to have traveled from afar. When the monk asked for directions, Dharma only replied with despair: "There is nothing but darkness there now. Why would you wish to go there?"
The monk said calmly, "Something seems to be troubling you greatly."
Dharma replied, "Yes. I'm the evil that caused all this pain." Suddenly realizing the irony that he'd been born to subdue evil but, in fact, had only caused it, Dharma scoffed at himself.
The monk shook his head. "You're not evil. To destroy is easy, but to create is hard. You wander here because you do not truly believe you caused the darkness, yet you lack the courage to go back and set things straight."
"Then what about you?" Dharma asked in return, "Why have you come, knowing that evil reigns here?"
"I've come from the East in search of scriptures in the West," the monk replied. "Chang'an, too, will soon descend into darkness. I've traversed endless mountains and rivers hoping to find some way to rebuild, to bring a ray of light back into the world."
Dharma clenched his fists.
He refused to believe that he was born evil.
He was supposed to carry the mortal world on his shoulders while holding true to who he was.
Somewhere in the darkness, he'd forgotten that violence could be another form of meditation.
His inborn nature was immaterial. As long as he could witness his true self, he could transcend.
Life is a long journey that requires one to let go of all restraints from time to time.
After all, a long journey requires great patience.
Dharma bid farewell to the monk and headed resolutely in the opposite direction. Now understanding that he could never return to his homeland, the only way was forward—to Chang'an, from whence the monk had come. His heart told him that Chang'an was where he'd find what he was looking for.
The darkest night is often where light is found.
"Even in the mortal world, I must remain true to who I am."
Skills[]
Heart Meridian Mantra

- Type
- Passive
When using skills, he gains Physical and Magical Defense,as well as enhanced basic atacks that inflict extra damage and slow.
Formlessness Mantra

- Type
- Active skill
Dashes forward, dealing damage to enemies and crowd controling them.
Enlightenment Mantra

- Type
- Active skill
Damages enemies in front of him and recovers health
Truth Mantra

- Type
- Ultimate
Damages nearby enemies and knocks them back.If an enemy is knocked back into a wall , they take extra damage and are stunned.
Skins[]
Equipment[]
Optimal Equipments[]
- Boots of Resistance: Enhances movement speed and provides tenacity, reducing the duration of crowd control effects.
- Axe of Torment: Increases physical attack and provides cooldown reduction, allowing more frequent skill usage.
- Master Sword: Boosts physical attack and critical strike chance, enhancing overall damage output.
- Siege Breaker: Provides armor penetration, making attacks more effective against tanky opponents.
- Destiny: Offers health and magical defense, increasing survivability against magic damage dealers.
- Starbreaker: Further enhances physical attack and provides additional armor penetration.
Arcana[]
- 10 Mutation
- 10 Eagle Eye
- 10 Harmony
Strategies[]
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- Dharma's basic combo is Ult-2-1-Ult. If the knocks an enemy into a wall, they will be crowd controlled for a long time. Use skills while the enemy is crowd controlled to deal massive damage, then follow up with the again to finish them off.
- At the early game get and clear the first minion wave after getting try to be aggressive at early game. When initiating a team fight use combo 1-
Flash-Ult (On Wall)-2-1 (when enemy HP is low) - Combo above requires practice, so it is recommended to practice on the training grounds first.






